Haiku's looking for everyone's thoughts and opinions, and as such as just launched an online survey. In it you'll find several multiple choice questions and three free form ones. Haiku and its devs will use the results to help pick their course and priorities in the near future, so don't miss out on the chance of helping them.

The survey's completely anonymous and doesn't ask for any of your details or contact information. You can find the survey right here, so don't miss the chance to influence Haiku's path moving forward.

Almost two years after the first Beta came out, Haiku announced last night that Beta 2 had been released, which marks the second milestone in the long road towards R1. Over 900 tickets have been closed and some of the highlights of this release include better USB3 support and improved HiDPI support, essential for higher resolution monitors. You can read the full release notes right here.

Excellent job by everyone involved in the project and congratulations are definitely in order. So go ahead and download it, install it, run it and as always, if you find an issue, don't forget to report it over at their bug tracker.

Hi everyone,

Just wanted to wish you all a very Happy New Year, hoping 2019 brings only good things. Who knows, maybe even a new Haiku release? :-)

Have fun!

The time has come, the wait has finally ended! After almost 6 long years since the last release, Alpha 4, Haiku has a new release out and it's a biggie, it's Beta 1. 

The release was announced this weekend and users have of course already started downloading and installing it. To do so, just head over to the Get Haiku page and while it's downloading you can use read the Release Notes. And as always, if you do encounter a bug, do report it using the Bug Tracker. It's been a long, long wait for this release, but hopefully from now on the gaps in between will be shorter.

Congratulations to everyone involved in this release, well done!

Just got word that the news came out last night, Haiku is taking part of Google Summer of Code 2018! As it's been the case, regularly, Haiku will once again be a mentor organization for GSoC, which helps students get involved with open source software development. This will allow not only students become aware of Haiku but will, hopefully, help Haiku itself get fresh blood into the project.

The students application period will run from March 12th to the 27th with the projects announced on April 23rd. That I'm aware of, there's no official Haiku GSoC Projects page yet, but there is an ideas page, which students can take inspiration from. Let's see what the application period brings to the project!

While some have already welcomed 2018, many of us are still counting down the hours. Regardless of whether you belong to the first or to the latter, we here at ICO would like to wish you all a very happy new year, may the best of 2017 be the worst of 2018.

Have fun! 

Pulkomandy has published his latest Haiku report, for November. And it's a biggie! This one coincides with the latest Coding Sprint, which unfortunately wasn't preceded by BeGeistert this year, which brought together 7 coders, working almost around the clock. It also includes mini-reports for two conferences, Alchimie and Capitole du Libre and there was even a breaking in!

There are many changes/tweaks/fixes mentioned in the report, among which better USB3 support and improvements to WebPositive, but for the full monty, you better head over and read it all. Thanks once again to everyone involved, we're edging closer and closer to the Beta release.

Pulkomandy has released another of his monthly activity updates, this time for October, covering revisions hrev51465 up to hrev51517. Most of the changes are in the user interface, including font management improvements in dealiing with the new Noto fonts.

Progress has also been made on the kernel side of things, with wait4 now working correctly, which will help with, among others, the Swift port. On the package side of things, HaikuDepot should run better, due to changes in how it talks with its server.

As always, for the full progress report, click on the link above. Thanks to everyone working on the project for their hard work.

As I'm sure you were all aware, Haiku is once again a selected organization taking part of Google's Summer of Code 2017. As usual Haiku had a list of projects/ideas from which students chose one to apply and now the time has come (well, yesterday afternoon) to reveal them. So here's the list of the 7 selected students and their projects:

  • Vivek Roy - 3D Acceleration in Haiku - Port DRM for the i915 to Haiku
  • AkshayAgarwal007 - Calendar Application - Develop a native calendar application
  • digib0y - Haiku Support for new Harfbuzz library
  • Joseph Calvin Hill - Porting the Swift 3.1 Programming Language to Haiku
  • Anirudh M - Preferences GUI Refactoring - Develop a shared/unified control panel
  • Ayush Agrawal - TCP optimization and fine tuning - Improve the current TCP implementation
  • Hy Che - Add write support for Btrfs

Here's to hoping all 7 students have fun and reach the end goal of their projects (and if they enjoy it, stick around after the GSoC is over)!

It's that time of the month again, Pulkomandy posted his latest Haiku activity report, this time for April and it covers hrevs 51064 to 51139. This report covers work on several sections of the OS, including Network, Media and Filesystem, including fixes to the intel_extreme driver, fixes to getaddrinfo, improvement on the GPT partitioning system and improvements to the launch_daemon.

Adrien also updated us on the next release progress, calling out for anyone with free and available machines which might run Haiku, to put them to good use, building packages. If you have such a machine, let them know and help with the next release.

Last but definitely not least, this week we'll find out which students have been selected to take part of Haiku's Google Summer of Code and what their projects are. Can't wait!