That didn't take long now did it? If you've read yesterday piece (the one right below) I mentioned a goal Ithamar had before leaving the Coding Sprint, which was "to have Haiku boot all the way until it complains no boot device was found". Well, guess what? I just received a nice e-mail from Ithamar with a new screenshot. And a new kernel panic message. That message reads: "get_boot_partitions failed!"

That's it! Goal reached! Ithamar again was helped by Rene and this time they also had the assistance of Adrien (Pulkomandy), so hats off to all three, amazing job guys, just awesome. I asked Ithamar what his plan now was and he said it's "to look at FDT (Flattened Device Tree) so we can make it easier to add support for other devices".

Now, this was reached in under 4 days of work, imagine if we had more BeGeistert weekends and Coding Sprints. Imagine if I won the lottery and donated that £1m pounds to Haiku!

Well well, what do we have here. If you've read my previous post, the report on this weekend's BeGeistert, you'll know Ithamar spent all weekend working (minus some smoking breaks and one or two meals) on the ARM port. Last night Rene sat next to him (I moved chairs or he'd have sat in my lap, he's sneaky that way) and the two started working around some bugs on the kernel.

Ithamar, since early in the weekend, set himself a goal and although quite not there yet (hopefully he'll reach it before leaving the Coding Sprint), the progress has been been impressive, as I'm sure you'll agree. What you see below is a WORLD EXCLUSIVE (had to) of Haiku booting on ARM. It's in QEMU and as you can see it panics and goes into KDL, but the icons are starting to light up!

Now, the goal I mentioned? To have Haiku boot all the way until it complains no boot device was found (which is to be expected). Can Ithamar reach it? Knowing him, I'd say we have a pretty good chance of that happening. Awesome work.

 

Wow, these past two days just flew by, I'm now back home, tired (not having much sleep does that to you) but having had a great time in Düsseldorf in the company of fellow Haiku'ers. The weather wasn't great, the internet access was even worse, but everyone had a good time and now it's time to sit back, relax and wait for the next one. Unless of course you're one of the 6 still there, now taking part of the Coding Sprint.

After the break you'll find my report of what happened during BeGeistert 026, hope you enjoy it, I sure did!

It's getting closer... if all goes according to plan, we'll see Haiku Alpha 4 available on October 15th! Just over a week away, so start prepping those CD-R or USB sticks for the installation.

Update: So, as I'm sure you've noticed, October 15th came and went and no Alpha 4. Not everything went according to the plan it seems and as such, we'll have to wait a bit longer. Will it be before BeGeistert? Will it be at BeGeistert? Or will it be during/after the Coding Sprint which follows BeGeistert? And how many more times can I write BeGeistert in this update? Stay tuned... see you at BeGeistert!

Update 2: A new release date has been set! Kallisti5 has just sent an e-mail to the haiku-development mailing list with the announcement. The date is now November 12th. He's now working along with Ryan, sharing the role of release coordinator. This will also allow a final rush of bug squashing during the BeGeistert Coding Sprint, and that can only be good news. Mark your calendars (again)!

Oh happy days! Haiku just announced that two new development contracts will soon(ish) be starting. Two contracts for two developers for two months each, awesome. Ingo and Oliver will soon start their new contracts (probably around the end of the year) and both will be working on package management, that will bring it way up to speed, no doubt about it.

On a related note, Matt posted a new blog entry precisely about Haiku's package management, highlighting some key aspects of the upcoming Haiku system, a good read.

Can't wait for the end of the two contracts to see the results of their hard work. As I said earlier, awesome.

Another year, another birthday, and it's no different for Haiku. Today Haiku turns 11 and it's time to celebrate it, so crack open the champagne bottles and bring out the cakes (which are not a lie in this case).

It's been a good year so far for Haiku, work done in development contracts, the GSoC are going very well and, if all goes according to plan, Alpha 4 shouldn't be a long wait. So raise your glasses and join me in a toast: to Haiku and to everyone involved with it, you all deserve it. Cheers!

The good news are, all midterm reports have been posted online and (most importantly) all students passed their midterms. Bad news is... well, there's no bad news really, only the fact we want GSoC to be over quickly so we can check their final results.

This year could be the year where Haiku finally sees all of its GSoC projects come to a successful end, after five attempts. From what I've been told (and from what you can see from their reports), all students have been making good progress, keeping within their own deadlines, etc. And better yet, not only two of the students have already been given commit access, Alex Smith (of the x64 port) and Hamish Morrison (of the openJDK port), but at least some are planning to stick around Haiku after GSoC and help the project move further along.

So head over to Haiku's site and read their midterm reports, we're already looking forward to their final ones.

As you are aware, a few months ago Michael had to take a step back from Haiku due to RealLifetm. The good news is, he's now back and back to coding as well. Matt published yesterday a news piece over at the Haiku website with this information, along with some... artistic improvisation (in the very large sense of the word, ahem...). And today, just a few minutes ago actually, Michael has published a new blog entry detailing the project he's currently working on and I must say, it's damn interesting: generating QR codes from KDL. QR codes have been used more and more for the past couple of years and nowadays you can find them almost everywhere, from app markets to advertisement (with people now including them in CVs as well).

The idea is to simplify the process of capturing the KDL information displayed on the computer screen, without the need to, for example, writing it down by hand. Michael goes on to describe the limitations to this and the possible way to overcome such limitations, e.g. generating several QR codes instead of just one. As I mentioned above is damn interesting, so head over and read his full post.

Welcome back Michael, it's great to have you in our midst again.

As you are all aware, 2012's Google Summer of Code is well under way and in some cases, very well under way. The quarter term reports for 3 of the projects have been now posted over at the Haiku website: the OpenJDK port, the x86_64 port and the cpuidle project.

While both the x86_64 (even though xyzzy had exams until recently) and cpuidle projects have been making good progress, the latter already showing some great power savings, I'd have to say the most impressive work so far has come from Hamish and his OpenJDK port. At this time it's already stable enough to run plenty of Swing applications out of the box, which is in fact impressive, as you can see from this screenshot he added:

jEdit and SwingSet

Can't wait to read the missing quarter term reports and most of all, can't wait for all of the projects' final results. Great work everyone.

Update: And another report has come in. Pawel posted the quarter term port for his NFSv4 project. Him too has been making good progress and his next goal is to implement write operations and client side caching. Good stuff.~

Update 2: And the final report's in. Andreas posted this afternoon the quarter term report for his BFS Partition Resizer project. He has pretty much reached his goal of having inode-moving working and will now work on the rest of his plan. Check his progress right here.

Alexandre Deckner has been hired to work on the WebKit port and, if time allows, WebPositive. Alexandre ("aldeck") primarily known for his work on Tracker -- squashing bugs, rewriting sections for better performance and updating it to utilize the Layout API. As Alexandre states, "Good web support is something crucial for any operating system these days, it is for some users the main software they will use on a computer and one of the first things a new user will try on Haiku. To summarize, Haiku has to provide the best web experience possible and i believe i can help to go in that direction."

Alexandre's contract will be for 160 hours during one month for €2,000 EUR.

If you appreciate this contract and would like to see more, please consider supporting Haiku, Inc.

For more information, please visit Haiku-os.org.